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#define | FSFAMILY (fs && fs->family.count) ? (const char *)fs->family.vals[0] : "" |
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#define | FSSIZE (fs ? fs->size : -1) |
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#define | FSSTYLE (fs && fs->style.buffer) ? (const char *)fs->style.buffer : "" |
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#define | FSMAJOR ( (fs && fs->justify.count && fs->justify.vals[0]) ? (const char *)fs->justify.vals[0] : "FIRST") |
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#define | FSMINOR ( (fs && (fs->justify.count>1) && fs->justify.vals[1]) ? (const char *)fs->justify.vals[1] : "FIRST") |
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#define | FSHORIZ (fs ? fs->horizontal : 1) |
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#define | FSLTR (fs ? fs->leftToRight : 1) |
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#define | FSTTB (fs ? fs->topToBottom : 1) |
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#define | FSLANG (fs ? fs->language : "") |
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#define | FSSPACE (fs ? fs->spacing : 1) |
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void | text_clean_paths (GF_Compositor *compositor, TextStack *stack) |
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static void | build_text_split (TextStack *st, M_Text *txt, GF_TraverseState *tr_state) |
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static void | build_text (TextStack *st, M_Text *txt, GF_TraverseState *tr_state) |
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static void | text_get_draw_opt (GF_Node *node, TextStack *st, Bool *force_texture, u32 *hl_color, DrawAspect2D *asp) |
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static Bool | text_is_3d_material (GF_TraverseState *tr_state) |
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static void | text_draw_3d (GF_TraverseState *tr_state, GF_Node *node, TextStack *st) |
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void | text_draw_2d (GF_Node *node, GF_TraverseState *tr_state) |
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static void | text_check_changes (GF_Node *node, TextStack *stack, GF_TraverseState *tr_state) |
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static void | Text_Traverse (GF_Node *n, void *rs, Bool is_destroy) |
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void | compositor_init_text (GF_Compositor *compositor, GF_Node *node) |
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void | compositor_extrude_text (GF_Node *node, GF_TraverseState *tr_state, GF_Mesh *mesh, MFVec3f *thespine, Fixed creaseAngle, Bool begin_cap, Bool end_cap, MFRotation *spine_ori, MFVec2f *spine_scale, Bool txAlongSpine) |
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