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GF_Mesh * | new_mesh () |
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void | mesh_free (GF_Mesh *mesh) |
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void | mesh_reset (GF_Mesh *mesh) |
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void | mesh_update_bounds (GF_Mesh *mesh) |
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void | mesh_set_vertex_vx (GF_Mesh *mesh, GF_Vertex *vx) |
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void | mesh_set_vertex (GF_Mesh *mesh, Fixed x, Fixed y, Fixed z, Fixed nx, Fixed ny, Fixed nz, Fixed u, Fixed v) |
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void | mesh_set_index (GF_Mesh *mesh, u32 idx) |
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void | mesh_set_point (GF_Mesh *mesh, Fixed x, Fixed y, Fixed z, SFColorRGBA col) |
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void | mesh_set_triangle (GF_Mesh *mesh, u32 id1, u32 id2, u32 id3) |
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void | mesh_clone (GF_Mesh *dest, GF_Mesh *orig) |
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void | mesh_recompute_normals (GF_Mesh *mesh) |
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void | mesh_generate_tex_coords (GF_Mesh *mesh, GF_Node *__texCoords) |
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void | mesh_new_unit_bbox (GF_Mesh *mesh) |
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void | mesh_new_rectangle (GF_Mesh *mesh, SFVec2f size, SFVec2f *orig, Bool flip) |
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void | mesh_new_rectangle_ex (GF_Mesh *mesh, SFVec2f size, SFVec2f *orig, u32 flip, u32 rotate) |
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void | mesh_new_ellipse (GF_Mesh *mesh, Fixed a_dia, Fixed b_dia, Bool low_res) |
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void | mesh_new_box (GF_Mesh *mesh, SFVec3f size) |
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void | mesh_new_cylinder (GF_Mesh *mesh, Fixed height, Fixed radius, Bool bottom, Bool side, Bool top, Bool low_res) |
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void | mesh_new_cone (GF_Mesh *mesh, Fixed height, Fixed radius, Bool bottom, Bool side, Bool low_res) |
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void | mesh_new_sphere (GF_Mesh *mesh, Fixed radius, Bool low_res, GF_MeshSphereAngles *angles) |
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void | mesh_new_ils (GF_Mesh *mesh, GF_Node *__coord, MFInt32 *coordIndex, GF_Node *__color, MFInt32 *colorIndex, Bool colorPerVertex, Bool do_close) |
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void | mesh_new_ifs2d (GF_Mesh *mesh, GF_Node *ifs2d) |
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void | mesh_new_ifs (GF_Mesh *mesh, GF_Node *ifs) |
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void | mesh_new_ps (GF_Mesh *mesh, GF_Node *__coord, GF_Node *__color) |
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void | mesh_new_elevation_grid (GF_Mesh *mesh, GF_Node *eg) |
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void | mesh_new_extrusion (GF_Mesh *mesh, GF_Node *ext) |
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void | mesh_from_path (GF_Mesh *mesh, GF_Path *path) |
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void | mesh_get_outline (GF_Mesh *mesh, GF_Path *path) |
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void | mesh_extrude_path (GF_Mesh *mesh, GF_Path *path, MFVec3f *thespine, Fixed creaseAngle, Bool begin_cap, Bool end_cap, MFRotation *spine_ori, MFVec2f *spine_scale, Bool tx_along_spine) |
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void | mesh_extrude_path_ext (GF_Mesh *mesh, GF_Path *path, MFVec3f *thespine, Fixed creaseAngle, Fixed min_cx, Fixed min_cy, Fixed width_cx, Fixed width_cy, Bool begin_cap, Bool end_cap, MFRotation *spine_ori, MFVec2f *spine_scale, Bool tx_along_spine) |
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Bool | gf_mesh_intersect_ray (GF_Mesh *mesh, GF_Ray *r, SFVec3f *outPoint, SFVec3f *outNormal, SFVec2f *outTexCoords) |
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Bool | gf_mesh_closest_face (GF_Mesh *mesh, SFVec3f pos, Fixed min_dist, SFVec3f *outPoint) |
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void | gf_mesh_build_aabbtree (GF_Mesh *mesh) |
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void | TesselateFaceMesh (GF_Mesh *mesh, GF_Mesh *face) |
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