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GF_Err | visual_2d_init_raster (GF_VisualManager *visual) |
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void | visual_2d_release_raster (GF_VisualManager *visual) |
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void | visual_2d_clear_surface (GF_VisualManager *visual, GF_IRect *rc, u32 BackColor, u32 is_offscreen) |
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static void | draw_clipper (GF_VisualManager *visual, struct _drawable_context *ctx) |
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void | visual_2d_fill_path (GF_VisualManager *visual, DrawableContext *ctx, GF_EVGStencil *stencil, GF_TraverseState *tr_state, Bool is_erase) |
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static void | visual_2d_set_options (GF_Compositor *compositor, GF_EVGSurface *rend, Bool forText, Bool no_antialias) |
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static void | visual_2d_get_texture_transform (GF_Node *__appear, GF_TextureHandler *txh, GF_Matrix2D *mat, Bool line_texture, Fixed final_width, Fixed final_height) |
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static void | visual_2d_draw_gradient (GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state, GF_Matrix2D *ext_mx, GF_Rect *orig_bounds) |
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void | visual_2d_texture_path_text (GF_VisualManager *visual, DrawableContext *txt_ctx, GF_Path *path, GF_Rect *object_bounds, GF_TextureHandler *txh, GF_TraverseState *tr_state) |
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void | visual_2d_flush_hybgl_canvas (GF_VisualManager *visual, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state) |
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void | visual_2d_texture_path_opengl_auto (GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state) |
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void | visual_2d_texture_path_extended (GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state) |
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void | visual_2d_texture_path (GF_VisualManager *visual, GF_Path *path, struct _drawable_context *ctx, GF_TraverseState *tr_state) |
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void | visual_2d_draw_path_extended (GF_VisualManager *visual, GF_Path *path, DrawableContext *ctx, GF_EVGStencil *brush, GF_EVGStencil *pen, GF_TraverseState *tr_state, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, Bool is_erase) |
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void | visual_2d_draw_path (GF_VisualManager *visual, GF_Path *path, DrawableContext *ctx, GF_EVGStencil *brush, GF_EVGStencil *pen, GF_TraverseState *tr_state) |
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void | visual_2d_fill_rect (GF_VisualManager *visual, DrawableContext *ctx, GF_Rect *_rc, u32 color, u32 strike_color, GF_TraverseState *tr_state) |
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