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GF_Err | gf_sc_texture_allocate (GF_TextureHandler *txh) |
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GF_Err | gf_sc_texture_configure_conversion (GF_TextureHandler *txh) |
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static void | release_txio (struct __texture_wrapper *tx_io) |
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void | gf_sc_texture_release (GF_TextureHandler *txh) |
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void | gf_sc_texture_cleanup_hw (GF_Compositor *compositor) |
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GF_Err | gf_sc_texture_set_data (GF_TextureHandler *txh) |
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void | gf_sc_texture_reset (GF_TextureHandler *txh) |
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void | gf_sc_texture_set_blend_mode (GF_TextureHandler *txh, u32 mode) |
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void | tx_bind_with_mode (GF_TextureHandler *txh, Bool transparent, u32 blend_mode, Bool no_bind, u32 glsl_prog_id) |
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void | tx_bind (GF_TextureHandler *txh) |
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void | gf_sc_texture_disable (GF_TextureHandler *txh) |
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Bool | tx_can_use_rect_ext (GF_Compositor *compositor, GF_TextureHandler *txh) |
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static Bool | tx_setup_format (GF_TextureHandler *txh) |
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char * | gf_sc_texture_get_data (GF_TextureHandler *txh, u32 *pix_format) |
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Bool | gf_sc_texture_convert (GF_TextureHandler *txh) |
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Bool | gf_sc_texture_push_image (GF_TextureHandler *txh, Bool generate_mipmaps, Bool for2d) |
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u32 | gf_sc_texture_get_gl_id (GF_TextureHandler *txh) |
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void | gf_sc_copy_to_texture (GF_TextureHandler *txh) |
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GF_Err | gf_sc_texture_setup_fbo (GF_TextureHandler *txh) |
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void | gf_sc_texture_enable_fbo (GF_TextureHandler *txh, Bool enable) |
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void | gf_sc_copy_to_stencil (GF_TextureHandler *txh) |
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Bool | gf_sc_texture_get_transform (GF_TextureHandler *txh, GF_Node *tx_transform, GF_Matrix *mx, Bool for_picking) |
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Bool | gf_sc_texture_is_transparent (GF_TextureHandler *txh) |
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u32 | gf_sc_texture_enable_ex (GF_TextureHandler *txh, GF_Node *tx_transform, GF_Rect *bounds) |
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u32 | gf_sc_texture_enable (GF_TextureHandler *txh, GF_Node *tx_transform) |
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Bool | gf_sc_texture_needs_reload (GF_TextureHandler *txh) |
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GF_EVGStencil * | gf_sc_texture_get_stencil (GF_TextureHandler *txh) |
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void | gf_sc_texture_set_stencil (GF_TextureHandler *txh, GF_EVGStencil *stencil) |
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void | gf_sc_texture_check_pause_on_first_load (GF_TextureHandler *txh, Bool do_freeze) |
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