#include <visual_manager.h>
◆ compositor
GF_Compositor* GF_VisualManager::compositor |
◆ direct_flush
Bool GF_VisualManager::direct_flush |
◆ type_3d
u32 GF_VisualManager::type_3d |
◆ back_stack
GF_List* GF_VisualManager::back_stack |
◆ view_stack
GF_List* GF_VisualManager::view_stack |
◆ width
u32 GF_VisualManager::width |
◆ height
u32 GF_VisualManager::height |
◆ to_redraw
◆ draw_node_index
u32 GF_VisualManager::draw_node_index |
◆ context
DrawableContext* GF_VisualManager::context |
◆ cur_context
DrawableContext * GF_VisualManager::cur_context |
◆ prev_nodes
◆ last_prev_entry
◆ surf_rect
◆ top_clipper
◆ frame_bounds
◆ last_had_back
u32 GF_VisualManager::last_had_back |
◆ is_attached
Bool GF_VisualManager::is_attached |
◆ center_coords
Bool GF_VisualManager::center_coords |
◆ has_modif
Bool GF_VisualManager::has_modif |
◆ has_overlays
Bool GF_VisualManager::has_overlays |
◆ has_text_edit
Bool GF_VisualManager::has_text_edit |
◆ GetSurfaceAccess
GF_Err(* GF_VisualManager::GetSurfaceAccess) (GF_VisualManager *) |
◆ ReleaseSurfaceAccess
void(* GF_VisualManager::ReleaseSurfaceAccess) (GF_VisualManager *) |
◆ ClearSurface
void(* GF_VisualManager::ClearSurface) (GF_VisualManager *visual, GF_IRect *rc, u32 BackColor, u32 offscreen_clear) |
◆ DrawBitmap
Bool(* GF_VisualManager::DrawBitmap) (GF_VisualManager *visual, GF_TraverseState *tr_state, DrawableContext *ctx) |
◆ CheckAttached
Bool(* GF_VisualManager::CheckAttached) (GF_VisualManager *visual) |
◆ raster_surface
GF_EVGSurface* GF_VisualManager::raster_surface |
◆ raster_brush
GF_EVGStencil* GF_VisualManager::raster_brush |
◆ offscreen
GF_Node* GF_VisualManager::offscreen |
◆ bounds_tracker_modif_flag
u32 GF_VisualManager::bounds_tracker_modif_flag |
◆ num_nodes_prev_frame
u32 GF_VisualManager::num_nodes_prev_frame |
◆ num_nodes_current_frame
u32 GF_VisualManager::num_nodes_current_frame |
◆ overlays
struct _video_overlay* GF_VisualManager::overlays |
◆ navigation_stack
GF_List* GF_VisualManager::navigation_stack |
◆ fog_stack
GF_List* GF_VisualManager::fog_stack |
◆ gl_setup
Bool GF_VisualManager::gl_setup |
◆ clipper_2d
◆ has_clipper_2d
Bool GF_VisualManager::has_clipper_2d |
◆ camera
◆ alpha_nodes_to_draw
GF_List* GF_VisualManager::alpha_nodes_to_draw |
◆ num_lights
u32 GF_VisualManager::num_lights |
◆ max_lights
u32 GF_VisualManager::max_lights |
◆ num_clips
u32 GF_VisualManager::num_clips |
◆ max_clips
u32 GF_VisualManager::max_clips |
◆ hybgl_drawn
◆ nb_objects_on_canvas_since_last_ogl_flush
u32 GF_VisualManager::nb_objects_on_canvas_since_last_ogl_flush |
◆ prev_hybgl_canvas_not_empty
u32 GF_VisualManager::prev_hybgl_canvas_not_empty |
◆ nb_views
u32 GF_VisualManager::nb_views |
◆ current_view
u32 GF_VisualManager::current_view |
◆ autostereo_type
u32 GF_VisualManager::autostereo_type |
◆ camlay
u32 GF_VisualManager::camlay |
◆ base_glsl_vertex
◆ gl_textures
u32* GF_VisualManager::gl_textures |
◆ auto_stereo_width
u32 GF_VisualManager::auto_stereo_width |
◆ auto_stereo_height
u32 GF_VisualManager::auto_stereo_height |
◆ autostereo_mesh
GF_Mesh* GF_VisualManager::autostereo_mesh |
◆ autostereo_glsl_program
◆ autostereo_glsl_fragment
◆ needs_projection_matrix_reload
Bool GF_VisualManager::needs_projection_matrix_reload |
◆ has_material_2d
Bool GF_VisualManager::has_material_2d |
◆ mat_2d
◆ has_material
Bool GF_VisualManager::has_material |
◆ materials
◆ shininess
Fixed GF_VisualManager::shininess |
◆ state_light_on
Bool GF_VisualManager::state_light_on |
◆ state_blend_on
Bool GF_VisualManager::state_blend_on |
◆ state_color_on
Bool GF_VisualManager::state_color_on |
◆ clippers
◆ has_tx_matrix
Bool GF_VisualManager::has_tx_matrix |
◆ tx_matrix
◆ lights
◆ has_inactive_lights
Bool GF_VisualManager::has_inactive_lights |
◆ has_fog
Bool GF_VisualManager::has_fog |
◆ fog_type
u32 GF_VisualManager::fog_type |
◆ fog_color
SFColor GF_VisualManager::fog_color |
◆ fog_density
Fixed GF_VisualManager::fog_density |
◆ fog_visibility
Fixed GF_VisualManager::fog_visibility |
◆ glsl_program
◆ compiled_programs
GF_List* GF_VisualManager::compiled_programs |
◆ bound_tx_pix_fmt
u32 GF_VisualManager::bound_tx_pix_fmt |
◆ active_glsl_flags
u32 GF_VisualManager::active_glsl_flags |
◆ depth_vp_position
Fixed GF_VisualManager::depth_vp_position |
◆ depth_vp_range
Fixed GF_VisualManager::depth_vp_range |
◆ yuv_pixelformat_type
u32 GF_VisualManager::yuv_pixelformat_type |