libgpac
Documentation of the core library of GPAC
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#include "nodes_stacks.h"
#include "mpeg4_grouping.h"
#include "texturing.h"
#include "visual_manager.h"
Data Structures | |
struct | Layer3DStack |
Functions | |
static void | DestroyLayer3D (GF_Node *node) |
static void | l3d_CheckBindables (GF_Node *n, GF_TraverseState *tr_state, Bool force_traverse) |
static void | layer3d_draw_2d (GF_Node *node, GF_TraverseState *tr_state) |
static void | layer3d_setup_clip (Layer3DStack *st, GF_TraverseState *tr_state, Bool prev_cam, GF_Rect rc) |
static void | TraverseLayer3D (GF_Node *node, void *rs, Bool is_destroy) |
void | compositor_init_layer3d (GF_Compositor *compositor, GF_Node *node) |
GF_Camera * | compositor_layer3d_get_camera (GF_Node *node) |
void | compositor_layer3d_bind_camera (GF_Node *node, Bool do_bind, u32 nav_value) |
struct Layer3DStack |
Data Fields | ||
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GROUPING_NODE_STACK_3D Bool | first | |
GF_Rect | clip | |
GF_Rect | vp | |
GF_VisualManager * | visual | |
Bool | unsupported | |
GF_TextureHandler | txh | |
Drawable * | drawable | |
Fixed | scale_x | |
Fixed | scale_y |
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static |
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static |
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static |
! we were in a 2D mode without hybridGL, not supported !
void compositor_init_layer3d | ( | GF_Compositor * | compositor, |
GF_Node * | node | ||
) |