libgpac
Documentation of the core library of GPAC
mpeg4_layer_3d.c File Reference
#include "nodes_stacks.h"
#include "mpeg4_grouping.h"
#include "texturing.h"
#include "visual_manager.h"
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Data Structures

struct  Layer3DStack
 

Functions

static void DestroyLayer3D (GF_Node *node)
 
static void l3d_CheckBindables (GF_Node *n, GF_TraverseState *tr_state, Bool force_traverse)
 
static void layer3d_draw_2d (GF_Node *node, GF_TraverseState *tr_state)
 
static void layer3d_setup_clip (Layer3DStack *st, GF_TraverseState *tr_state, Bool prev_cam, GF_Rect rc)
 
static void TraverseLayer3D (GF_Node *node, void *rs, Bool is_destroy)
 
void compositor_init_layer3d (GF_Compositor *compositor, GF_Node *node)
 
GF_Cameracompositor_layer3d_get_camera (GF_Node *node)
 
void compositor_layer3d_bind_camera (GF_Node *node, Bool do_bind, u32 nav_value)
 

Data Structure Documentation

◆ Layer3DStack

struct Layer3DStack
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Data Fields
GROUPING_NODE_STACK_3D Bool first
GF_Rect clip
GF_Rect vp
GF_VisualManager * visual
Bool unsupported
GF_TextureHandler txh
Drawable * drawable
Fixed scale_x
Fixed scale_y

Function Documentation

◆ DestroyLayer3D()

static void DestroyLayer3D ( GF_Node node)
static
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◆ l3d_CheckBindables()

static void l3d_CheckBindables ( GF_Node n,
GF_TraverseState *  tr_state,
Bool  force_traverse 
)
static
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◆ layer3d_draw_2d()

static void layer3d_draw_2d ( GF_Node node,
GF_TraverseState *  tr_state 
)
static
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◆ layer3d_setup_clip()

static void layer3d_setup_clip ( Layer3DStack st,
GF_TraverseState *  tr_state,
Bool  prev_cam,
GF_Rect  rc 
)
static
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◆ TraverseLayer3D()

static void TraverseLayer3D ( GF_Node node,
void *  rs,
Bool  is_destroy 
)
static

! we were in a 2D mode without hybridGL, not supported !

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◆ compositor_init_layer3d()

void compositor_init_layer3d ( GF_Compositor *  compositor,
GF_Node node 
)
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◆ compositor_layer3d_get_camera()

GF_Camera* compositor_layer3d_get_camera ( GF_Node node)
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◆ compositor_layer3d_bind_camera()

void compositor_layer3d_bind_camera ( GF_Node node,
Bool  do_bind,
u32  nav_value 
)
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