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static void | camera_changed (GF_Compositor *compositor, GF_Camera *cam) |
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static void | nav_set_zoom_trans_2d (GF_VisualManager *visual, Fixed zoom, Fixed dx, Fixed dy) |
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static void | gf_mx_rotation_matrix (GF_Matrix *mx, SFVec3f axis_pt, SFVec3f axis, Fixed angle) |
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static void | view_orbit_x (GF_Compositor *compositor, GF_Camera *cam, Fixed dx) |
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static void | view_orbit_y (GF_Compositor *compositor, GF_Camera *cam, Fixed dy) |
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static void | view_exam_x (GF_Compositor *compositor, GF_Camera *cam, Fixed dx) |
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static void | view_exam_y (GF_Compositor *compositor, GF_Camera *cam, Fixed dy) |
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static void | view_roll (GF_Compositor *compositor, GF_Camera *cam, Fixed dd) |
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static void | update_pan_up (GF_Compositor *compositor, GF_Camera *cam) |
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static void | view_pan_x (GF_Compositor *compositor, GF_Camera *cam, Fixed dx) |
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static void | view_pan_y (GF_Compositor *compositor, GF_Camera *cam, Fixed dy) |
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static void | view_translate_x (GF_Compositor *compositor, GF_Camera *cam, Fixed dx) |
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static void | view_translate_y (GF_Compositor *compositor, GF_Camera *cam, Fixed dy) |
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static void | view_translate_z (GF_Compositor *compositor, GF_Camera *cam, Fixed dz) |
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static void | view_zoom (GF_Compositor *compositor, GF_Camera *cam, Fixed z) |
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Bool | gf_sc_fit_world_to_screen (GF_Compositor *compositor) |
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static void | handle_mouse_move_3d (GF_Compositor *compositor, GF_Camera *cam, u32 keys, Fixed dx, Fixed dy) |
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static Bool | compositor_handle_navigation_3d (GF_Compositor *compositor, GF_Event *ev) |
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static Bool | compositor_handle_navigation_2d (GF_VisualManager *visual, GF_Event *ev) |
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void | compositor_handle_auto_navigation (GF_Compositor *compositor) |
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Bool | compositor_handle_navigation (GF_Compositor *compositor, GF_Event *ev) |
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