libgpac
Documentation of the core library of GPAC
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import"evg.idl";
Public Member Functions | |
Canvas (unsigned long width, unsigned long height, DOMString pixfmt) | |
Canvas (unsigned long width, unsigned long height, DOMString pixfmt, ArrayBuffer data, optional unsigned long stride=0, optional unsigned long stride_uv=0) | |
void | clear (IRect rc, unsigned long r, unsigned long g, unsigned long b, unsigned long a) |
void | clear (IRect rc, DOMString color) |
void | clear (IRect rc, DOMString color) |
void | clearf (IRect rc, double r, double g, double b, double a) |
void | clearf (IRect rc, DOMString color) |
void | fill (Stencil stencil) |
void | fill (Texture texture) |
void | fill (GF_EVGMultiTextureMode operand, optional float param=0, Texture texture1, optional Texture texture2=null, optional Texture texture3=null) |
void | reassign (ArrayBuffer data) |
void | blit (Texture texture, optional IRect dst_wnd=null, optional IRect src_wnd=null, optional BlitParameters params=null) |
void | enable_threading (optional int nb_threads=-1) |
void | enable_3d () |
Object | toRGB (optional bool as_array=false, Float y, Float u, Float v, optional Float a=1.0) |
Object | toRGB (optional bool as_array=false, Vec4f color) |
Object | toYUV (optional bool as_array=false, Float r, Float g, Float b, optional Float a=1.0) |
Object | toYUV (optional bool as_array=false, Vec4f color) |
void | projection (Float32Buffer projection_matrix) |
void | modelview (Float32Buffer modelview_matrix) |
void | draw_array (Int32Buffer indices, Float32Buffer vertices, optional GF_EVGPrimitiveType primitive_type=GF_EVG_TRIANGLES, optional long nb_components=3) |
void | draw_path (Path path, optional float z=0) |
void | draw_path (Text text, optional float z=0) |
void | clear_depth (float depth) |
void | viewport (long x, long y, long width, long height) |
void | viewport () |
Shader | new_shader (ShaderType shader_type) |
Data Fields | |
attribute boolean | centered |
writeonly Path | path |
writeonly Matrix2D | matrix |
writeonly IRect | clipper |
readonly boolean | has_clipper |
attribute unsigned long | compositeOperation |
attribute unsigned long | level |
attribute AlphaCallback | on_alpha |
readonly attribute boolean | is_yuv |
readonly attribute unsigned long | depth |
Shader | fragment |
Shader | vertex |
writeonly boolean | ccw |
writeonly boolean | backcull |
writeonly boolean | antialias |
writeonly float | min_depth |
writeonly float | max_depth |
writeonly float | point_size |
writeonly boolean | point_smooth |
writeonly float | line_size |
writeonly boolean | clip_zero |
writeonly GF_EVGDepthTest | depth_test |
writeonly boolean | write_depth |
Float32Buffer | depth_buffer |
The Canvas object is used to draw vectorial 2D path
Canvas::Canvas | ( | unsigned long | width, |
unsigned long | height, | ||
DOMString | pixfmt | ||
) |
Canvas constructor. The canvas memory is owned by the canvas object
width | the width in pixels of the canvas |
height | the height in pixels of the canvas |
pixfmt | the pixel fomat of the canvas |
Canvas::Canvas | ( | unsigned long | width, |
unsigned long | height, | ||
DOMString | pixfmt, | ||
ArrayBuffer | data, | ||
optional unsigned long | stride = 0 , |
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optional unsigned long | stride_uv = 0 |
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) |
Canvas constructor
width | the width in pixels of the canvas |
height | the height in pixels of the canvas |
pixfmt | the pixel fomat of the canvas |
data | the data buffer on which to write. The size shall be greater than the size required for the given size and pixel format. |
stride | horizontal stride in pixel of the data |
stride_uv | horizontal stride in pixel of the data for the U and V planes |
void Canvas::clear | ( | IRect | rc, |
unsigned long | r, | ||
unsigned long | g, | ||
unsigned long | b, | ||
unsigned long | a | ||
) |
clears the canvas with the given color - see gf_evg_surface_clear
rc | the rectangle to clear, in pixel coordinates |
r | red value, between 0 and 255 |
g | green value, between 0 and 255 |
b | blue value, between 0 and 255 |
a | alpha value, between 0 and 255 |
clears the canvas with the given color. See gf_evg_surface_clear
rc | the rectangle to clear, in pixel coordinates |
color | an HTML/SVG color name or an HTML color value formatted as $RRGGBB, #RRGGBB or 0xRRGGBB |
clears the canvas with the given color. See gf_evg_surface_clear
rc | the rectangle to clear, in pixel coordinates |
color | an HTML/SVG color name or an HTML color value formatted as $RRGGBB, #RRGGBB or 0xRRGGBB |
void Canvas::clearf | ( | IRect | rc, |
double | r, | ||
double | g, | ||
double | b, | ||
double | a | ||
) |
clears the canvas with the given color
rc | the rectangle to clear, in pixel coordinates |
r | red value, between 0.0 and 1.0 |
g | green value, between 0.0 and 1.0 |
b | blue value, between 0.0 and 1.0 |
a | alpha value, between 0.0 and 1.0 |
clears the canvas with the given color. See gf_evg_surface_clear
rc | the rectangle to clear, in pixel coordinates |
color | an HTML/SVG color name or an HTML color value formatted as $RRGGBB, #RRGGBB or 0xRRGGBB |
void Canvas::fill | ( | Stencil | stencil | ) |
fills the path with the given solid brush or gradient stencil - see gf_evg_surface_fill
stencil | the stencil to use |
void Canvas::fill | ( | Texture | texture | ) |
fills the path with the given texture - see gf_evg_surface_fill
texture | the texture to use |
void Canvas::fill | ( | GF_EVGMultiTextureMode | operand, |
optional float | param = 0 , |
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Texture | texture1, | ||
optional Texture | texture2 = null , |
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optional Texture | texture3 = null |
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) |
fills the path with the given texture(s) - see gf_evg_surface_multi_fill
operand | multitexture operand to use |
param | float or float array used to control multitexture effect |
texture1 | the texture or stencil to use as main texture |
texture2 | the texture or stencil to use as secondary texture |
texture3 | the texture or stencil to use as third texture |
void Canvas::reassign | ( | ArrayBuffer | data | ) |
reassign internal data (typically at each new packet)
data | the buffer to use |
void Canvas::blit | ( | Texture | texture, |
optional IRect | dst_wnd = null , |
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optional IRect | src_wnd = null , |
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optional BlitParameters | params = null |
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) |
blits a texture pixel data onto the surface
The blit operations are usually faster than path fill operations, but only operate on axis-aligned rectangles.
texture | the texture to use for pixel source |
dst_wnd | the destination rectangle in canvas, must be completely included in canvas. Point{0,0} is top-left and {width,height} is bottom right |
src_wnd | the source rectangle from the texture, must be completely included in texture. Point{0,0} is top-left and {width,height} is bottom right |
params | the blit operation parameters. If null, let FFMPEG decide |
void Canvas::enable_threading | ( | optional int | nb_threads = -1 | ) |
enables threading in rasterizer - see gf_evg_enable_threading
nb_threads | the number of extra threads to use, negative values means all cores |
void Canvas::enable_3d | ( | ) |
enables 3D extensions in rasterizer - see gf_evg_surface_enable_3d
Object Canvas::toRGB | ( | optional bool | as_array = false , |
Float | y, | ||
Float | u, | ||
Float | v, | ||
optional Float | a = 1.0 |
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) |
converts YUV color to RGB
as_array | if true, the return object is an array of 4 components, otherwise it is a Vec4f object |
y | Y component value |
u | Cb/U component value |
v | Cr/V component value |
a | alpha value, not modified |
converts YUV color to RGB
as_array | if true, the return object is an array of 4 components, otherwise it is a Vec4f object |
color | the YUV value to convert |
Object Canvas::toYUV | ( | optional bool | as_array = false , |
Float | r, | ||
Float | g, | ||
Float | b, | ||
optional Float | a = 1.0 |
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) |
converts RGB color to YUV
as_array | if true, the return object is an array of 4 components, otherwise it is Vec4f object |
r | red component value |
g | green component value |
b | blue component value |
a | alpha value, not modified |
converts RGB color to YUV
as_array | if true, the return object is an array of 4 components, otherwise it is a Vec4f object |
color | the RGB value to convert |
void Canvas::projection | ( | Float32Buffer | projection_matrix | ) |
void Canvas::modelview | ( | Float32Buffer | modelview_matrix | ) |
void Canvas::draw_array | ( | Int32Buffer | indices, |
Float32Buffer | vertices, | ||
optional GF_EVGPrimitiveType | primitive_type = GF_EVG_TRIANGLES , |
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optional long | nb_components = 3 |
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) |
draws a set of primitives (see gf_evg_surface_draw_array)
indices | array of indices in the vertex buffer for the primitives to draw |
vertices | the vertices to use |
primitive_type | the type of primitive to draw |
nb_components | the number of components per vertex (eg, 2, 3) |
void Canvas::draw_path | ( | Path | path, |
optional float | z = 0 |
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) |
draws a path (see gf_evg_surface_draw_path)
path | the path to draw |
z | the z value to assign to points in the path |
void Canvas::draw_path | ( | Text | text, |
optional float | z = 0 |
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) |
draws a text (see gf_evg_surface_draw_path)
text | the text to draw |
z | the z value to assign to points in the text's path |
void Canvas::clear_depth | ( | float | depth | ) |
clears the depth buffer (see gf_evg_surface_clear_depth)
depth | the depth value to set |
void Canvas::viewport | ( | long | x, |
long | y, | ||
long | width, | ||
long | height | ||
) |
sets the viewport (see gf_evg_surface_viewport)
x | the horizontal coordinate of the top-left corner of the viewport |
y | the vertical coordinate of the top-left corner of the viewport |
width | the width of the viewport |
height | the height of the viewport |
void Canvas::viewport | ( | ) |
sets the viewport to full canvas {0,0,width,height} (see gf_evg_surface_viewport)
Shader Canvas::new_shader | ( | ShaderType | shader_type | ) |
creats a new shader
shader_type | the desired shader type |
attribute boolean Canvas::centered |
indicates if surface coordinates are centered or not - see gf_evg_surface_set_center_coords
writeonly Path Canvas::path |
path to draw - see gf_evg_surface_set_path. The path object is either a Path or a Text
writeonly Matrix2D Canvas::matrix |
matrix to apply to path - see gf_evg_surface_set_matrix.
writeonly IRect Canvas::clipper |
clipper in pixel coordinates - see gf_evg_surface_set_clipper
readonly boolean Canvas::has_clipper |
true if cliper is active on canvas
attribute unsigned long Canvas::compositeOperation |
composite operation for alpha surfaces - see gf_evg_surface_set_composite_mode
attribute unsigned long Canvas::level |
AA level of canvas - see gf_evg_surface_get_raster_level and gf_evg_surface_set_raster_level
attribute AlphaCallback Canvas::on_alpha |
alpha custom callback composite operation for alpha surfaces - see gf_evg_surface_set_alpha_callback Default is undefined at creation time
readonly attribute boolean Canvas::is_yuv |
set to true of canvas is a YUV-based format, false if RGB-based format
readonly attribute unsigned long Canvas::depth |
number of bits per component (8, 10, etc)
Shader Canvas::fragment |
fragment shader to use, set to NULL to disable pixel writing.
Shader Canvas::vertex |
vertex shader to use, set to NULL to disable vertex shading, in which case the currently defined projection and modelview matrices will be used
writeonly boolean Canvas::ccw |
set face orientation to counter-clockwise or clockwise (see gf_evg_surface_set_ccw)
writeonly boolean Canvas::backcull |
backface culling enabled (see gf_evg_surface_set_backcull), default is true
writeonly boolean Canvas::antialias |
antialiased enabled (see gf_evg_surface_set_antialias), default is true
writeonly float Canvas::min_depth |
min depth (see gf_evg_surface_set_min_depth), default is 0
writeonly float Canvas::max_depth |
max depth (see gf_evg_surface_set_max_depth), default is 1.0
writeonly float Canvas::point_size |
point size (see gf_evg_surface_set_point_size), default is 1.0
writeonly boolean Canvas::point_smooth |
point smoothing enabled (see gf_evg_surface_set_point_smooth), default is false
writeonly float Canvas::line_size |
line size (see gf_evg_surface_set_line_size), default is 1.0
writeonly boolean Canvas::clip_zero |
clip zero enabled (see gf_evg_surface_set_clip_zero), default is false
writeonly GF_EVGDepthTest Canvas::depth_test |
depth test mode (see gf_evg_set_depth_test), default is GF_EVGDEPTH_LESS
writeonly boolean Canvas::write_depth |
write depth buffer enabled (see gf_evg_surface_write_depth), default is true
Float32Buffer Canvas::depth_buffer |
depth buffer (see gf_evg_surface_set_depth_buffer).