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libgpac
Documentation of the core library of GPAC
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import <evg.idl;
Public Member Functions | |
| VertexAttrib (Float32Buffer data, long nb_components, optional AttributeMapType map=GF_EVG_VAI_VERTEX_INDEX) | |
Data Fields | |
| writeonly boolean | normalize |
Vertex attribute buffer used by vertex shaders
| VertexAttrib::VertexAttrib | ( | Float32Buffer | data, |
| long | nb_components, | ||
| optional AttributeMapType | map = GF_EVG_VAI_VERTEX_INDEX |
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| ) |
constructor
| data | float buffer containing the vertex attribute data |
| nb_components | number of floats per attribute |
| map | mapping mode of attribute per vertex or primitive |
| writeonly boolean VertexAttrib::normalize |
if set, the attribute value will be normalized upon fetch by the shader