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void | camera_invalidate (GF_Camera *cam) |
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static void | camera_frustum_from_matrix (GF_Camera *cam, GF_Matrix *mx) |
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SFRotation | camera_get_orientation (SFVec3f pos, SFVec3f target, SFVec3f up) |
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void | camera_set_2d (GF_Camera *cam) |
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void | camera_update_stereo (GF_Camera *cam, GF_Matrix2D *user_transform, Bool center_coords, Fixed horizontal_shift, Fixed nominal_view_distance, Fixed view_distance_offset, u32 camlay) |
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void | camera_update (GF_Camera *cam, GF_Matrix2D *user_transform, Bool center_coords) |
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void | camera_set_vectors (GF_Camera *cam, SFVec3f pos, SFRotation ori, Fixed fov) |
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void | camera_reset_viewpoint (GF_Camera *cam, Bool animate) |
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void | camera_move_to (GF_Camera *cam, SFVec3f pos, SFVec3f target, SFVec3f up) |
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void | camera_stop_anim (GF_Camera *cam) |
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void | camera_jump (GF_Camera *cam) |
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Bool | camera_animate (GF_Camera *cam, void *_compositor) |
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SFVec3f | camera_get_pos_dir (GF_Camera *cam) |
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SFVec3f | camera_get_target_dir (GF_Camera *cam) |
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SFVec3f | camera_get_right_dir (GF_Camera *cam) |
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